The Game's Evasion Move Warrants to Be Celebrated

For those who have experienced Elden Ring, or most other third-person combat game, you're probably familiar with the glorious feature called the “evasion roll.” This evasion technique enables your hero to carry out a front, lateral, or rearward tumble to dodge all incoming damage and move away from foes. Sounds handy, wouldn't you say?

This rolling move, though, has received a lot of flak, and not only due to the tumbling; it's been called unintelligent, a easy way out, and an unrealistic move — and sometimes, I concur. Just imagine me somersaulting past nearby enemy groups in a well-known fantasy game — can't touch this Geralt! But the title's rolling dodge represents the evasion to outdo all previous dodge rolls, and here's the reason.

Regarding this title, the creators discovered an excellent method to counter all sentiments that the move is overly simple: merely bestow all foes overwhelming force, increase it further, and every Tarnished who dares come near them will feel immensely thankful thanks to their rolling skill, me included. Given the intense difficulty, successfully rolling to victory comes across as a triumph, instead of an unfair advantage.

No alternative avoidance technique in the game matches this level of gratification and dependability, as quick dashes offer limited distance and guard stances are easily broken by tough opponents. A person once suggested hopping as the main game avoidance strategy, but aside from not providing perfect repositioning, I didn't see how receiving a fatal blow might boost my prospects of defeating bosses (lack of skill, maybe).

Mastering the Technique

While the dodge roll offers respite in a famously difficult title, it isn't without skill. First of all, this title's rolling dodge only triggers a window of invulnerability once you release the evasion key, which stops a hasty, frantic retreat from dire situations. Additionally, even though it can move you aside from foes, it's much better to employ it as a chance to advance, optimally at their back, and land some hits. Lastly, it remains necessary to grasp and foresee enemy attacks, because rolling prematurely of an extended wind-up could conclude your immunity prior to the hit connecting… resulting in severe damage.

A Well-Designed Feature

While dodge-rolling in rapid sequence might seem rather absurd (kudos to the Witcher anew), this isn't really an option in this title. Naturally, that fails to transform it into a believable combat move — exactly the reason it would be terrifying to witness it in a title like Kingdom Come: Deliverance — however, this is a dazzling imaginative experience under discussion, therefore, it doesn't matter?

Similar to any respectable dodge roll, the game's dodge motion is enhanced with a small acrobatic jump at the start, giving it an energetic feel as opposed to dropping the character on the floor. Depending on your gear, the maneuver might appear incredibly quick or relatively slow, however, it's consistently faster and more fluid than the rolling dodges featured in Dark Souls. True, you will stick your oversized sword into the ground if you're carrying one, but that's your responsibility for failing to use ranged weapons (I'm joking — avoid using the game with projectile weapons).

Ideal Equilibrium

This title's dodging mechanic forms an optimal harmony between obstacle and possibility, providing prospects of success while endangering that very prospect at the smallest error. Master this technique, and you'll be rewarded with not only success, but gratification.

Timothy Jackson
Timothy Jackson

A software engineer and tech writer passionate about emerging technologies and their impact on business solutions in the UK market.